Wednesday, February 27, 2013


League of Legends overview
Today we will be exploring the great game of League of Legends. Here are some reason why I enjoy this game, and probably why it is the most successful game in the market right now.

  1. FREE TO PLAY: The free to play(f2p) model is a great model, set out to make more money than a pay to play(p2p) game. It allows everyone to try out the game, and a truly f2p game like League of Legends(LoL) gives no advantages to players who decide to spend real life money on the game. This allows for players to feel a sense of fairness, not needing to spend tons of money on a f2p game to be the best like popular titles such as MapleStory, and FlyFF. League of Legends makes its money through selling online credits called "Riot Points" which can be used to purchased champions or aesthetics, nothing which gives a player an edge over another.
       2. Simple, Easy to learn, Good looking not over the top looking graphics: The game does not require a top end computer, allowing many people to try LoL. It is simple to pick up since you can play with computers(bots), and the matchmaking system matchs you up with people around your skill level. Although people that have played similar games in the multi-player online battle arena(moba) genre such as LoL and Dota(Defense of the ancients) or HoN(Heroes of Newarth) will have an edge over other players. The game is still starter friendly, very easy to pick up.


     3. Competative, Huge fanbase, always updating: I cannot stress how important it is for a game to grow without a huge fanbase, fresh content, and a competative scene. League of Legends has some of the biggest, if not biggest and most viewed tournaments with prizes up to a million dollars. With 2-3 updates every week, and patch updates every 2 weeks the game is always changing making it fun for all players. The huge fanbase and playerbase allow for many creative content to be created and fast matchmaking for games. The success of prominent players in the competative scene show that the game can always change and grow, with flavor of the months(FOTM) changing consistently.

4. Team game: While some people dislike team games, having a team to carry as a burden can suck. But a team game is much more fun to play with friends than play alone. It is fun winning hardships with friends and losing together, we enjoy the game casually throughout the night on skype. Communicating about our real lives while enjoying our favorite game.

Hope to see you out there in the fields of justice!

Saturday, February 23, 2013

Middle lane mechanics

Today we will be discussing my favorite lane, and one of the most diverse lanes since season 3 for League of Legends.
I decided to play a normal game real quick with some real life friends. We start the game loading up with blue team(my team) Akali, Taric, Ziggs, Ashe, Xin Zhao verus purple team(enemy team) Twitch, Nasus, Syndra, Nami, Vi. As the game starts i immediately realize I will be laning verus Diana with Vi jungle. There is also the threat of a teleport Nasus and invisible Twitch gank. Before the game start i know the chances of me dying will be great, so the goal of this laning phase will be to farm minions.

Right after the game loads I start off with a fairy charm (to build into tear of goddess/ or chalice vs double ap), ward ( vi ganks with her q are dangerous), some health pots and mana pots to substain.


I start off the game burnin a lot of potions harassing Diana, a trick for good wave clearers/ range ap mids is rushing 2 through taking wraiths or shoving very hard. This trick only works if you know where the jungler starts. You take a lot of risk assuming you won't get ganked but you kill minions as fast as possible and zone your enemy mid out by hitting 2 before them. A lvl 2 mid will always beat a lvl 1 mid, with 2 skills and more base stats. As you can see i blew my flash and ignite, and forced my lane to do the same, but also base. I am now way ahead of my lane counterpart. Since I blew flash and I am lvl 3 almost 4( most junglers that havent ganked will hit 4 around the same time you will getting there ganking skill) thats when you want to put the ward down. I put the ward watching the wraiths entrance, and stay towards that side so the chances of me getting ganked are way lower.
It is 7:19 and I have 49 minion kills, I manage to shove out my lane opponent. I constantly shove the wave so I can take the enemy tower as quick as possible and give my team global gold. While it is dangerous to keep shoving onwards with the tower down so early, the benefits to the team and the pressure of me being able to roam around the map makes it worth it to take the middle tower as fast as possible.
Fast foward the game a little, I farm my wraiths and the enemy wraiths while the lane is shoved to the 2nd tower. I die a couple of times during this process but it is okay. As you can see from the picture I am now at 117 minion creeps at 13:30minutes. Diana has 39minion kills because I am constantly forcing her to cs at her tower. She is also forced to follow me when I roam or I will kill the other laners, while also protecting Vi's jungle from my invade. The amount of pressure I apply by shoving middle and taking the jungle creeps allow my team to do anything they please around the map. I may die a few times but I am still ahead of Diana.
A fight breaks out near dragon, with us deciding to contest it. Jungle fights are what a area of effect(aoe) champion like ziggs wants. I make sure my ultimate hits everyone and chuck bombs are a far range while protecting Ashe( our attack damage carry(adc)). Notice I start my build with a tear but do not complete it as a death cap would provide more raw damage for all my skills. 
The game drags on but my lead on all of the enemy champions widens. I now have 281 cs at 25:49minutes. With the closest champions being the enemy nasus with 171 and my ashe with 167. When ever you have a huge lead you want to start all fights. During every team fight my goal is to use my minefield(e) and (w)rubberduck thing to protect my ashe. My (q)bombs will be thrown at the enemy carries and my (r)ultimate will be used to hit as many champions as possible, not finish people off( a huge misconception for many players). If played correct and I can peel nasus/vi/diana off my ashe the game will end easily. As the game continues on my goal is get as much ability power(ap) as possible. I start off with a death cap, get another large rod(because my tear is not at 750/750), then finish my archangel since it hit 750/750.
We fight a well-coordinated fight protecting our carries and killing there frontline(tanks) and then finally killing the carries ending the game easily. Most fights if fought properly should end in this fashion. 
Peel for our carries/kill enemy frontline--->rush there carries(enemy cant fight back without anyone to provide as a buffer zone for carries to apply damage).

Was a good game hope you learned a lot about middle and Ziggs.

Wednesday, February 13, 2013

Getting back into the game

I haven't been playing League of Legends a lot lately, been busy. Although i planned to not play any League during school time, the game is too addictive, and good to put off.
Although most of these games are casual games with my friends where we do not care if we win or lose, my mechanics have greatly weakened. The game is big and always changing, it makes it hard for newer players to pick up and hard for players to relearn the game. The champion pool, item changes, champion changes make the game exciting but difficult to master. This could be a reason for why LoL is the most popular game in the market currently. Its free to play model, good graphics, and fun learning curve makes the game amazing. It constantly pulls me back for a couple of games which could turn to hours of gameplay.
Hello everyone, and welcome to my blog. I will be talking about all sorts of adventures on League of Legends. I will discuss game mechanics(my thoughts going through a game), current news about the game, guides, and much more.

Here are my current stats


I am no professional player but my game knowledge is uncontested.